AoeStats
← Pandao

Pilgrims

509387863Analyzed
4v4 RM · 4d ago on Sep 26, 2026· 40m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Persians · Germany
1167
+15
🇬🇷 Britons · Greece
1116
+17
🇦🇹 Ethiopians · Austria
1096
+51
🇩🇪 Romans · Germany
1093
+18
🇨🇿 Bulgarians · Czechia
1182
-19
🇨🇴 Danes · Colombia
1169
-18
🇮🇳 Persians · India
1149
-17
🇨🇱 Vikings · Chile
1078
-14
Player eAPM Actions Feudal Castle Imperial Opening
55 2,216 10:57 19:28 34:36 ⛏ Fish Boom into Galleys FC
34 1,364 11:20 16:51 — ⛏ Fish Boom FC into Galleys
33 1,355 12:00 17:35 34:28 ⛏ Fish Boom into Galleys FC
31 1,244 11:30 17:21 30:58 ⛏ Fish Boom into Fire Galleys FC
30 1,205 12:16 16:25 — ⛏ Fish Boom FC into Fire Galleys
28 1,126 11:38 16:00 40:04 ⛏ Fish Boom FC
18 748 12:17 17:34 — ⛏ Fish Boom FC
15 625 14:20 21:47 36:04 ⛏ Fish Boom into Fire Galleys into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
14,830 16,694 6,100 1,350 38,974 42,307
11,100 14,292 6,855 1,890 34,137 38,172
7,300 15,617 7,005 1,500 31,422 31,659
9,325 12,613 6,505 850 29,293 32,270
7,025 13,745 2,100 1,550 24,420 27,171
9,385 5,337 4,525 2,050 21,297 23,102
8,560 8,220 1,950 1,695 20,425 28,730
4,825 7,910 2,215 1,600 16,550 19,055
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.