AoeStats
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Arena

509949509Analyzed
2v2 RM · 2d ago on Sep 28, 2026· 87m 41s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Saxons · Germany
974
+15
🇩🇪 Teutons · Germany
956
+15
🇷🇴 Magyars · Romania
955
-15
🇬🇧 Bohemians · United Kingdom
936
-15
Player eAPM Actions Feudal Castle Imperial Opening
44 3,897 9:38 13:33 32:47 ⛏ Fast Castle
20 1,745 11:15 18:20 32:55 ⛏ Fast Castle
19 1,703 10:38 17:25 38:09 ⛏ Fast Castle
17 1,531 12:50 23:26 37:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
46,115 23,785 34,905 2,800 107,605 114,803
39,870 25,195 26,575 4,780 96,420 124,248
23,975 34,290 17,330 4,035 79,630 82,179
36,350 17,145 12,950 3,050 69,495 72,386
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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