AoeStats
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MegaRandom

510228662Analyzed
3v3 RM · 1d ago on Sep 30, 2026· 81m 50s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Japanese · United States
1282
+13
🇨🇱 Gurjaras · Chile
1277
+13
🇨🇱 Jurchens · Chile
1255
+14
🇨🇱 Danes · Chile
1268
-16
🇨🇱 Maya · Chile
1193
-13
🇨🇱 Slavs · Chile
1159
-11
Player eAPM Actions Feudal Castle Imperial Opening
32 2,649 10:43 19:12 39:51 ⚔ Fish Boom into Scouts
31 2,544 12:34 16:49 32:40 ⛏ Fish Boom FC
29 2,403 10:21 22:25 43:26 ⚔ Scout Rush
23 1,844 11:56 23:55 41:49 ⚔ Fish Boom into M@A into Towers
20 1,617 10:22 27:25 67:41 ⚔ Scouts into Archers
20 1,621 11:38 32:14 72:08 ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
46,615 34,619 10,745 2,750 94,729 108,415
44,880 24,090 18,050 3,250 90,270 98,138
27,965 23,909 15,330 5,035 72,239 85,655
29,100 21,491 10,655 4,160 65,406 70,590
23,225 20,391 7,730 1,850 53,196 53,812
11,550 14,568 11,345 400 37,863 41,492
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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