AoeStats
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MegaRandom

510017289Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 44m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Saracens · Chile
1265
+12
🇨🇱 Sicilians · Chile
1242
+13
🇦🇷 Vietnamese · Argentina
1194
+15
🇦🇷 Spanish · Argentina
1191
+15
🇺🇸 Varangians · United States
1218
-16
🇨🇳 Mongols · China
1203
-15
🇸🇪 Aztecs · Sweden
1134
-12
🇲🇽 Khmer · Mexico
1125
-12
Player eAPM Actions Feudal Castle Imperial Opening
49 2,184 12:55 15:52 — ⛏ Fast Castle
48 2,140 11:16 14:56 41:04 ⛏ Fast Castle
45 2,002 11:11 15:20 31:46 ⛏ Fast Castle
41 1,848 10:58 24:19 38:34 ⚔ Archer Rush
41 1,851 10:55 26:17 39:22 ⚔ Archer Rush
28 1,239 11:33 25:11 38:46 ⚔ Archer Rush
26 1,146 12:29 18:01 — ⛏ Fast Castle
16 698 12:46 24:02 — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
29,490 13,585 17,670 2,910 63,655 68,426
27,410 16,330 5,490 2,560 51,790 55,426
23,670 10,455 10,945 1,645 46,715 48,199
15,745 11,542 5,750 2,480 35,517 39,510
9,925 11,505 9,105 300 30,835 34,735
9,435 10,195 8,105 1,500 29,235 32,035
10,420 8,605 4,720 1,015 24,760 30,927
6,645 5,695 805 675 13,820 14,581
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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