AoeStats
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Arena

509981356Analyzed
4v4 RM · 2d ago on Sep 28, 2026· 51m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Chinese · Italy
1395
+11
🇮🇹 Persians · Italy
1349
+13
🇲🇽 Dravidians · Mexico
1295
+15
🇲🇽 Danes · Mexico
1285
+17
🇨🇱 Lithuanians · Chile
1309
-15
🇦🇺 Berbers · Australia
1308
-15
🇨🇱 Sicilians · Chile
1284
-14
🇵🇾 Burgundians · Paraguay
1237
-12
Player eAPM Actions Feudal Castle Imperial Opening
45 2,312 10:34 14:34 24:28 ⛏ Fast Castle
45 2,350 9:59 13:17 27:53 ⛏ Fast Castle
34 1,758 11:03 15:28 27:57 ⛏ Fast Castle
33 1,719 10:36 14:28 32:22 ⛏ Fast Castle
32 1,658 12:34 16:15 27:56 ⛏ Fast Castle
31 1,613 10:46 14:39 26:20 ⛏ Fast Castle
30 1,550 11:25 15:26 47:53 ⛏ Fast Castle
28 1,427 12:36 20:46 47:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
56,015 18,435 32,595 3,550 110,595 115,913
28,515 27,175 24,315 6,950 86,955 94,941
25,370 15,235 10,720 2,255 53,580 63,707
15,810 18,505 14,445 3,550 52,310 54,387
19,670 14,245 9,275 2,890 46,080 60,890
14,625 15,056 9,635 3,415 42,731 46,861
22,775 11,210 6,380 2,350 42,715 58,753
16,915 11,820 2,275 1,695 32,705 37,003
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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