AoeStats
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Nomad

509975241Analyzed
3v3 RM · 2d ago on Sep 28, 2026· 50m 51s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Magyars · Hong Kong SAR China
1325
+16
🇱🇹 Persians · Lithuania
1286
+17
🇲🇽 Varangians · Mexico
1268
+17
🇨🇱 Koreans · Chile
1326
-17
🇦🇷 Persians · Argentina
1315
-17
🇨🇱 Sicilians · Chile
1300
-16
Player eAPM Actions Feudal Castle Imperial Opening
34 1,710 14:03 19:15 38:43 ⛏ Fish Boom FC
31 1,571 12:11 23:10 39:00 ⛏ Fish Boom FC
29 1,465 13:44 20:02 37:25 ⛏ Fish Boom FC
27 1,376 15:37 22:21 35:23 ⛏ Fish Boom into Fire Galleys FC
26 1,338 14:06 20:15 35:40 ⛏ Fish Boom FC
26 1,306 13:12 18:31 36:51 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
24,525 21,360 24,930 4,950 75,765 79,472
30,580 21,380 18,790 3,250 74,000 82,417
28,990 15,044 22,095 1,960 68,089 69,061
15,945 26,805 12,400 3,920 59,070 61,386
23,170 14,112 14,585 3,205 55,072 56,650
20,495 17,681 5,850 3,095 47,121 52,984
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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