AoeStats
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Oasis

509433087Analyzed
3v3 RM · 4d ago on Sep 26, 2026· 51m 19s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Saxons · Germany
1322
+20
🇨🇱 Britons · Chile
1289
+21
🇨🇱 Sicilians · Chile
1259
+24
🇮🇹 Celts · Italy
1454
-23
🇧🇷 Saracens · Brazil
1397
-21
🇧🇷 Bohemians · Brazil
1389
-21
Player eAPM Actions Feudal Castle Imperial Opening
37 1,897 9:41 16:30 36:52 ⛏ Fast Castle
35 1,811 9:17 19:47 37:51 ⛏ Fast Castle
32 1,638 9:25 18:52 31:42 ⛏ Fast Castle
30 1,565 10:12 21:26 37:29 ⛏ Fast Castle
30 1,526 9:27 20:22 41:30 ⛏ Fast Castle
29 1,499 10:38 15:22 34:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,660 21,315 13,215 3,010 67,200 70,713
27,425 25,001 8,760 2,375 63,561 77,433
27,745 18,414 12,470 1,470 60,099 66,120
23,020 14,655 16,360 3,685 57,720 76,774
13,715 17,002 10,915 2,275 43,907 45,938
11,115 10,367 5,150 3,070 29,702 33,967
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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