AoeStats
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MegaRandom

509238198Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 74m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Portuguese · Poland
1331
+17
🇵🇪 Lithuanians · Peru
1285
+18
🇨🇱 Bulgarians · Chile
1270
+19
🇨🇱 Sicilians · Chile
1239
+20
🇲🇽 Mongols · Mexico
1429
-22
🇲🇽 Saracens · Mexico
1333
-18
🇲🇽 Danes · Mexico
1315
-18
🇨🇦 Japanese · Canada
1280
-16
Player eAPM Actions Feudal Castle Imperial Opening
58 4,333 9:50 22:15 60:53 ⚔ Scout Rush
56 4,146 10:41 21:59 41:54 ⚔ Scouts into Fish Boom
43 3,227 9:28 20:45 46:47 ⚔ Scout Rush
35 2,614 11:49 21:52 51:36 ⚔ Scout Rush
32 2,383 12:44 26:15 39:33 ⚔ Archers into Fish Boom
28 2,121 11:17 26:40 40:40 ⚔ Archer Rush
27 2,019 10:32 21:38 44:01 ⚔ M@A Rush
25 1,877 12:10 24:22 44:24 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
62,625 22,495 7,140 4,100 96,360 102,746
35,130 33,079 8,245 4,400 80,854 83,691
45,390 19,461 7,005 3,465 75,321 83,940
32,070 25,666 9,540 5,850 73,126 82,958
35,285 19,890 8,620 4,355 68,150 76,458
16,970 21,778 14,615 5,500 58,863 85,067
15,245 27,905 3,925 4,815 51,890 55,355
18,395 19,320 6,135 4,525 48,375 57,724
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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