AoeStats
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Black Forest

509432030Analyzed
2v2 RM · 6d ago on Sep 26, 2026· 30m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Varangians · Argentina
878
+11
🇦🇷 Chinese · Argentina
839
+13
🇮🇳 Byzantines · India
799
-13
🇺🇸 Burmese · United States
752
-11
Player eAPM Actions Feudal Castle Imperial Opening
23 722 15:03 19:07 — ⛏ Fast Castle
20 633 13:35 19:37 — ⛏ Fast Castle
15 480 14:45 18:57 — ⛏ Fast Castle
12 382 12:31 24:06 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,075 6,578 820 1,905 19,378 20,140
9,175 6,224 1,840 850 18,089 21,114
6,855 5,114 1,550 2,150 15,669 16,912
4,875 4,208 915 330 10,328 11,303
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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