AoeStats
← AiM | Alexander the conqueror

Nomad

510447565Analyzed
4v4 RM · 17h ago on Oct 1, 2026· 45m 35s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Berbers · Argentina
1523
+10
1478
+11
🇦🇷 Vikings · Argentina
1390
+15
🇨🇴 Tatars · Colombia
1260
+20
🇲🇽 Mapuche · Mexico
1635
-24
🇦🇷 Dravidians · Argentina
1347
-13
🇲🇽 Vietnamese · Mexico
1318
-12
🇨🇴 Magyars · Colombia
1166
-7
Player eAPM Actions Feudal Castle Imperial Opening
53 2,411 12:39 22:49 36:08 ⚔ Fish Boom into Archers into Towers
43 1,980 13:46 17:24 41:52 ⛏ Fish Boom FC
42 1,916 14:07 18:17 — ⛏ Fish Boom FC
41 1,858 13:10 19:20 45:22 ⛏ Fast Castle
29 1,330 13:27 24:23 36:38 ⚔ Fish Boom into Galleys FC into Archers
27 1,231 13:22 17:39 44:56 ⛏ Fish Boom FC
24 1,099 13:26 23:24 — ⚔ Fish Boom into Scouts
23 1,046 13:44 17:57 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
12,325 18,049 11,410 3,000 44,784 60,718
11,475 15,282 7,960 2,370 37,087 42,528
10,315 13,539 8,930 1,875 34,659 34,634
15,015 9,093 4,980 3,035 32,123 33,163
14,100 10,014 4,395 2,735 31,244 31,933
10,535 11,044 6,190 1,725 29,494 31,802
8,600 9,810 2,555 2,265 23,230 24,319
6,335 7,600 3,375 850 18,160 19,452
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.