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Fortress

509812977Analyzed
3v3 RM · 6d ago on Sep 28, 2026· 28m 7s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1010
+18
🇵🇪 Byzantines · Peru
993
+18
🇵🇪 Magyars · Peru
766
+27
🇦🇷 Vietnamese · Argentina
1062
-22
🇺🇸 Varangians · United States
1047
-21
🇺🇸 Japanese · United States
1001
-20
Player eAPM Actions Feudal Castle Imperial Opening
31 862 8:12 12:09 — ⛏ Fast Castle
30 847 8:00 14:35 — ⛏ Fast Castle
27 755 8:50 12:59 — ⛏ Fast Castle
24 664 6:25 10:35 — ⛏ Fast Castle
23 640 9:58 17:34 20:45 ◆ FC into Fast Imp
21 598 10:13 16:40 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,125 12,970 5,405 400 34,900 35,040
8,815 4,950 3,330 850 17,945 20,136
8,000 6,075 1,030 1,030 16,135 21,976
7,940 5,154 2,630 240 15,964 17,908
7,525 4,945 2,325 200 14,995 18,888
7,035 4,379 2,700 880 14,994 15,753
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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