Arena
506703214Analyzed4v4 RM
·
17d ago on Sep 14, 2026·
47m 11s·
8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 544,430 analysed team-game players on Arena.
M*rpheu$
A
Feudal Age
10:24
vs 10:55
top 27%
Castle Age
14:31
vs 16:03
top 14%
Imperial Age
33:30
vs 32:17
btm 40%
eAPM
51
vs 27
top 7%
First military
18:05
vs 18:52
top 43%
▲
Fast Feudal Age at 10:24 — faster than 73% of analysed players on Arena
▲
Fast Castle Age at 14:31 — faster than 86% of analysed players on Arena
▲
High eAPM (51) — top quarter of analysed players
▼
Loom after the Feudal click (31:50) — usually safest before it
▲
Town centers almost never idle — 17s across the first 14:31
hermelin*?
B
Feudal Age
9:16
vs 10:55
top 4%
Castle Age
24:13
vs 16:03
btm 5%
Imperial Age
39:02
vs 32:17
btm 12%
eAPM
49
vs 27
top 8%
First military
25:31
vs 18:52
btm 17%
▲
Fast Feudal Age at 9:16 — faster than 96% of analysed players on Arena
▼
Slow Castle Age at 24:13 — slower than 95% of analysed players on Arena
▼
Slow Imperial Age at 39:02 — slower than 88% of analysed players on Arena
▲
High eAPM (49) — top quarter of analysed players
▲
Town centers almost never idle — 1s across the first 24:13
Nogard
B
Feudal Age
9:35
vs 10:55
top 7%
Castle Age
24:47
vs 16:03
btm 4%
Imperial Age
39:00
vs 32:17
btm 12%
eAPM
41
vs 27
top 17%
First military
31:10
vs 18:52
btm 4%
▲
Fast Feudal Age at 9:35 — faster than 93% of analysed players on Arena
▼
Slow Castle Age at 24:47 — slower than 96% of analysed players on Arena
▼
Slow Imperial Age at 39:00 — slower than 88% of analysed players on Arena
▲
High eAPM (41) — top quarter of analysed players
▼
First military only at 31:10 (Plumed Archer) — later than 96% of analysed players on Arena
▲
Town centers almost never idle — 2s across the first 24:46
2-ray
D
Feudal Age
—
vs 10:55
btm 0%
Castle Age
—
vs 16:03
btm 0%
Imperial Age
—
vs 32:17
btm 0%
eAPM
0
vs 27
btm 0%
▼
Low eAPM (0) — busier hands win idle time back
▼
Town centers idle 28:20 of the first 30:00 — keep villagers queued
Mycorrhizal
S
Feudal Age
8:59
vs 10:55
top 3%
Castle Age
13:06
vs 16:03
top 0%
Imperial Age
34:53
vs 32:17
btm 30%
eAPM
46
vs 27
top 11%
First military
14:25
vs 18:52
top 11%
▲
Fast Feudal Age at 8:59 — faster than 97% of analysed players on Arena
▲
Fast Castle Age at 13:06 — faster than 100% of analysed players on Arena
▲
High eAPM (46) — top quarter of analysed players
▲
Early military at 14:25 (Mangonel) — earlier than 89% of analysed players on Arena
▲
Town centers almost never idle — 1s across the first 13:06
Amigo
B
Feudal Age
9:57
vs 10:55
top 13%
Castle Age
18:32
vs 16:03
btm 25%
Imperial Age
35:49
vs 32:17
btm 25%
eAPM
47
vs 27
top 10%
First military
25:47
vs 18:52
btm 16%
▲
Fast Feudal Age at 9:57 — faster than 87% of analysed players on Arena
▼
Slow Castle Age at 18:32 — slower than 75% of analysed players on Arena
▼
Slow Imperial Age at 35:49 — slower than 75% of analysed players on Arena
▲
High eAPM (47) — top quarter of analysed players
▼
Loom after the Feudal click (10:45) — usually safest before it
▲
Town centers almost never idle — 4s across the first 18:32
수상
D
Feudal Age
—
vs 10:55
btm 0%
Castle Age
—
vs 16:03
btm 0%
Imperial Age
—
vs 32:17
btm 0%
eAPM
0
vs 27
btm 0%
▼
Low eAPM (0) — busier hands win idle time back
▼
Town centers idle 29:10 of the first 30:00 — keep villagers queued
Alexis
A
Feudal Age
10:16
vs 10:55
top 22%
Castle Age
14:28
vs 16:03
top 13%
Imperial Age
35:35
vs 32:17
btm 26%
eAPM
44
vs 27
top 13%
First military
14:32
vs 18:52
top 12%
▲
Fast Feudal Age at 10:16 — faster than 78% of analysed players on Arena
▲
Fast Castle Age at 14:28 — faster than 87% of analysed players on Arena
▲
High eAPM (44) — top quarter of analysed players
▼
Loom after the Feudal click (12:29) — usually safest before it
▲
Early military at 14:32 (Elephant Archer) — earlier than 88% of analysed players on Arena
▲
Town centers almost never idle — 1s across the first 14:28