AoeStats
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Arena

506703214Analyzed
4v4 RM · 16d ago on Sep 14, 2026· 47m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Burmese · Canada
1493
+15
🇦🇷 Dravidians · Argentina
1492
+15
🇰🇷 Mongols · South Korea
1492
+15
🇩🇪 Bulgarians · Germany
1456
+18
🇩🇪 Lithuanians · Germany
1491
-16
🇩🇪 Persians · Germany
1486
-16
🇮🇹 Maya · Italy
1484
-16
🇩🇪 Teutons · Germany
1453
-15
Player eAPM Actions Feudal Castle Imperial Opening
51 2,408 10:24 14:31 33:30 ⛏ Fast Castle
49 2,333 9:16 24:13 39:02 ⚔ Towers FC
47 2,211 9:57 18:32 35:49 ⛏ Fast Castle
46 2,175 8:59 13:06 34:53 ⛏ Fast Castle
44 2,095 10:16 14:28 35:35 ⛏ Fast Castle
41 1,926 9:35 24:47 39:00 ⚔ Towers FC
0 15 — — —
0 8 — — —

Resources

Player Food Wood Gold Stone Spent Collected
27,915 14,595 20,475 850 63,835 69,493
29,465 14,139 16,800 1,695 62,099 69,297
27,525 16,000 11,820 2,860 58,205 65,457
23,575 21,630 7,445 1,785 54,435 56,280
19,760 17,787 3,710 3,765 45,022 45,534
17,400 16,045 7,745 2,500 43,690 47,246
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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