AoeStats
← 一杯冰美式

Arena

510750018Analyzed
4v4 RM · 7h ago on Oct 2, 2026· 53m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Turks · China
1072
+14
🇹🇼 Poles · Taiwan
1071
+14
🇭🇰 Bengalis · Hong Kong SAR China
1035
+16
🇦🇷 Italians · Argentina
1012
+17
🇮🇹 Danes · Italy
1091
-17
🇭🇰 Mongols · Hong Kong SAR China
1079
-17
🇨🇳 Bohemians · China
997
-14
🇵🇱 Japanese · Poland
968
-13
Player eAPM Actions Feudal Castle Imperial Opening
39 2,100 11:07 15:21 27:57 ⛏ Fast Castle
33 1,771 11:43 17:17 27:22 ⛏ Fast Castle
33 1,768 10:08 14:34 30:25 ⛏ Fast Castle
29 1,542 12:03 15:48 36:20 ⛏ Fast Castle
27 1,428 10:56 18:49 36:20 ⛏ Fast Castle
26 1,390 10:50 14:57 30:08 ⛏ Fast Castle
14 737 10:33 20:01 32:20 ⛏ Fast Castle
13 701 11:09 16:09 51:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,620 10,365 30,070 2,255 76,310 90,776
30,155 17,455 16,325 4,400 68,335 79,425
24,175 26,685 12,420 3,020 66,300 77,045
23,510 20,125 14,670 1,050 59,355 77,229
17,920 22,150 12,420 3,905 56,395 66,857
23,830 14,565 11,120 2,330 51,845 53,503
23,665 15,935 6,695 2,140 48,435 53,726
14,875 12,805 6,260 1,985 35,925 43,569
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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