AoeStats
← 一杯冰美式

Nomad

510745115Analyzed
3v3 RM · 5h ago on Oct 2, 2026· 42m 42s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Chinese · Argentina
1004
+18
🇬🇧 Japanese · United Kingdom
996
+18
🇨🇿 Magyars · Czechia
952
+61
🇹🇼 Japanese · Taiwan
1109
-22
🇭🇰 Vikings · Hong Kong SAR China
1026
-18
🇹🇼 Varangians · Taiwan
976
-16
Player eAPM Actions Feudal Castle Imperial Opening
47 1,994 16:14 22:03 35:23 ⛏ Fish Boom FC
35 1,494 12:50 23:43 37:09 ⚔ Fish Boom into Scouts
27 1,146 15:40 21:55 31:48 ⛏ Fish Boom FC
22 926 14:28 19:55 — ⛏ Fish Boom FC
19 802 16:06 22:07 — ⛏ Fish Boom FC
12 496 14:53 20:57 33:02 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
26,370 11,347 2,395 955 41,067 45,094
14,090 9,340 4,425 1,820 29,675 35,525
12,450 7,780 4,430 2,410 27,070 37,287
8,930 7,953 3,445 1,800 22,128 26,598
8,470 6,735 1,125 1,600 17,930 20,804
5,860 5,915 710 1,835 14,320 15,681
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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