AoeStats
← 一杯冰美式

Arena

510685434Analyzed
3v3 RM · 16h ago on Oct 2, 2026· 43m 30s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Romans · United States
1180
+18
🇹🇼 Japanese · Taiwan
1173
+19
🇺🇸 Danes · United States
1091
+22
🇦🇷 Wei · Argentina
1312
-23
🇦🇷 Cumans · Argentina
1206
-19
🇦🇷 Chinese · Argentina
1160
-17
Player eAPM Actions Feudal Castle Imperial Opening
52 2,283 9:53 18:53 38:32 ⚔ Towers FC
47 2,033 11:10 15:27 36:40 ⚔ FC into Archers
38 1,670 9:36 16:30 36:52 ⛏ Fast Castle
28 1,229 10:08 14:59 34:51 ⛏ Fast Castle
26 1,130 10:23 14:39 34:36 ⛏ Fast Castle
19 827 11:25 15:58 28:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,020 14,545 11,015 1,725 51,305 57,704
21,485 16,103 7,705 2,050 47,343 49,572
18,755 15,785 9,870 910 45,320 49,429
16,145 9,175 7,730 200 33,250 46,759
8,700 10,213 5,665 1,030 25,608 29,251
11,560 7,010 5,110 995 24,675 28,773
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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