AoeStats
← 一杯冰美式

Arena

510681984Analyzed
4v4 RM · 19h ago on Oct 2, 2026· 43m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Italians · Mexico
1316
+12
🇦🇷 Huns · Argentina
1300
+12
🇧🇷 Burgundians · Brazil
1229
+15
🇨🇱 Gurjaras · Chile
1222
+16
🇺🇸 Lithuanians · United States
1237
-15
🇨🇳 Khmer · China
1234
-14
🇹🇼 Danes · Taiwan
1232
-14
🇹🇼 Malians · Taiwan
1173
-12
Player eAPM Actions Feudal Castle Imperial Opening
53 2,267 9:45 17:50 39:46 ⛏ Fast Castle
43 1,832 10:03 14:15 31:13 ⛏ Fast Castle
38 1,645 10:03 15:10 32:51 ⛏ Fast Castle
35 1,507 10:48 14:59 36:59 ⛏ Fast Castle
30 1,298 10:52 15:20 35:16 ⛏ Fast Castle
26 1,138 11:03 14:51 30:50 ⛏ Fast Castle
19 838 11:41 16:28 33:39 ⛏ Fast Castle
16 680 12:06 15:43 28:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,260 13,665 9,315 2,295 47,535 54,948
18,465 13,885 10,010 1,700 44,060 47,540
19,035 14,465 7,890 580 41,970 49,468
13,865 15,060 9,795 2,450 41,170 55,315
17,665 11,800 8,100 1,690 39,255 49,859
17,305 6,780 8,320 2,800 35,205 40,303
16,340 11,355 5,155 1,920 34,770 44,069
7,450 6,945 2,355 840 17,590 20,546
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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