AoeStats
← 一杯冰美式

African Clearing

510501364Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 58m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Japanese · Taiwan
1146
+13
🇨🇳 Portuguese · China
1100
+15
🇹🇼 Huns · Taiwan
1055
+16
🇨🇳 Khmer · China
955
+20
🇬🇧 Byzantines · United Kingdom
1162
-20
🇩🇪 Varangians · Germany
1094
-17
🇪🇸 Huns · Spain
1008
-14
🇪🇸 Goths · Spain
995
-13
Player eAPM Actions Feudal Castle Imperial Opening
46 2,672 15:28 19:14 33:59 ⛏ Fast Castle
44 2,575 14:24 20:55 39:15
33 1,933 14:53 19:08 37:34 ⛏ Fast Castle
30 1,732 16:39 21:16 31:42 ⛏ Fish Boom FC
29 1,689 13:48 24:45 37:28 ⛏ Fast Castle
25 1,438 13:47 19:35 42:38 ⛏ Fast Castle
17 990 15:55 21:25 46:53 ⛏ Fast Castle
12 675 13:38 38:15 50:45 ⚔ Towers into Archers

Resources

Player Food Wood Gold Stone Spent Collected
37,365 28,134 24,630 1,250 91,379 93,620
38,515 22,394 14,875 4,915 80,699 94,619
26,645 25,710 11,925 1,220 65,500 78,337
27,970 9,940 14,870 2,450 55,230 60,193
26,400 11,399 11,750 2,690 52,239 62,635
16,725 12,950 9,280 2,550 41,505 45,615
18,470 9,899 6,880 2,350 37,599 42,135
7,575 4,982 3,930 2,790 19,277 19,293
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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