AoeStats
← 一杯冰美式

Nomad

510480371Analyzed
3v3 RM · 2d ago on Oct 1, 2026· 32m 30s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Danes · Switzerland
1181
+14
🇨🇾 Mongols · Cyprus
1172
+14
🇹🇼 Japanese · Taiwan
1127
+16
🇨🇳 Franks · China
1285
-20
🇳🇿 Burgundians · New Zealand
1059
-12
🇨🇴 Huns · Colombia
1058
-12
Player eAPM Actions Feudal Castle Imperial Opening
33 1,069 15:15 27:09 — ⚔ Fish Boom into M@A
32 1,056 13:21 18:05 31:59 ⛏ Fish Boom FC
27 881 14:32 19:58 — ⛏ Fast Castle
25 800 14:28 19:41 27:20 ⛏ Fish Boom FC
25 815 14:20 20:22 — ⛏ Fast Castle
20 645 14:07 19:47 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
9,895 6,940 3,105 950 20,890 23,241
9,675 6,280 1,200 2,290 19,445 21,014
10,460 6,805 1,235 850 19,350 25,436
9,850 5,620 1,700 1,645 18,815 20,308
4,740 5,095 610 885 11,330 13,719
4,075 3,808 1,200 1,100 10,183 10,529
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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