AoeStats
← 一杯冰美式

Yucatan

510449829Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 47m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
1210
+12
🇺🇸 Saracens · United States
1185
+13
🇺🇸 Mapuche · United States
1167
+14
🇺🇸 Varangians · United States
1107
+17
🇺🇸 Malay · United States
1186
-16
🇹🇼 Mongols · Taiwan
1128
-14
🇹🇼 Ethiopians · Taiwan
1096
-13
🇹🇼 Magyars · Taiwan
1087
-13
Player eAPM Actions Feudal Castle Imperial Opening
54 2,532 7:51 19:50 37:56 ⚔ Scout Rush
49 2,308 9:57 19:31 27:04 ⛏ Fish Boom FC
46 2,161 11:34 16:39 33:36 ⚔ Scout Rush
36 1,717 11:16 15:20 32:00 ⛏ Fast Castle
33 1,573 10:55 15:12 39:05 ⛏ Fast Castle
28 1,320 14:57 23:25 39:35 ⛏ Fast Castle
27 1,269 11:42 16:38 39:34 ⛏ Fast Castle
23 1,099 10:37 15:39 32:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,020 18,158 15,335 2,350 63,863 68,129
24,530 13,662 15,125 4,455 57,772 66,450
21,190 23,010 5,305 2,155 51,660 68,951
18,240 18,815 7,545 2,490 47,090 64,142
19,185 8,728 8,460 4,205 40,578 50,491
13,375 13,700 9,480 2,250 38,805 43,613
11,835 11,752 8,690 2,305 34,582 55,722
13,290 12,252 6,165 1,600 33,307 37,824
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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