AoeStats
← 一杯冰美式

Nomad

510443429Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 53m 0s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Muisca · Taiwan
1115
+13
🇨🇴 Danes · Colombia
1091
+14
🇨🇴 Wu · Colombia
1086
+14
🇨🇳 Huns · China
1002
+17
🇫🇷 Romans · France
1128
-18
🇲🇽 Goths · Mexico
1034
-14
🇧🇴 Goths · Bolivia
1020
-14
🇨🇦 Malay · Canada
978
-12
Player eAPM Actions Feudal Castle Imperial Opening
35 1,867 15:39 20:04 45:25 ⛏ Fish Boom FC
26 1,359 13:55 19:15 45:50 ⛏ Fast Castle
23 1,206 14:07 24:20 48:06 ⛏ Fish Boom FC
23 1,239 15:10 20:40 — ⛏ Fish Boom FC
22 1,145 14:25 19:04 34:24 ⛏ Fast Castle
20 1,059 24:04 29:35 51:25 ⛏ Fish Boom FC
19 1,001 22:43 27:34 — ⚔ Fish Boom into M@A
15 786 14:50 19:14 39:22 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
21,860 11,895 11,610 2,350 47,715 54,923
16,995 16,425 9,215 3,135 45,770 54,523
19,170 13,505 7,560 4,325 44,560 44,506
21,205 12,472 7,180 2,355 43,212 47,093
17,540 16,035 8,220 1,005 42,800 46,271
18,970 8,492 7,070 200 34,732 35,701
12,100 13,990 2,370 1,725 30,185 32,700
9,770 7,056 2,430 2,580 21,836 26,738
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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