AoeStats
← 一杯冰美式

Black Forest

510093648Analyzed
4v4 RM · 4d ago on Sep 29, 2026· 7m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Vietnamese · China
1101
+15
🇹🇼 Japanese · Taiwan
1081
+16
🇮🇳 Britons · India
1029
+18
🇨🇳 Hindustanis · China
991
+20
🇩🇪 Dravidians · Germany
1108
-19
🇧🇪 Hindustanis · Belgium
1080
-17
🇩🇪 Bohemians · Germany
1064
-17
🇧🇷 Varangians · Brazil
1055
-16
Player eAPM Actions Feudal Castle Imperial Opening
58 433 — — —
41 307 — — —
39 291 — — —
36 267 — — —
32 242 — — —
28 212 — — —
17 128 — — —
15 112 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,100 350 0 0 1,450 1,757
800 450 0 0 1,250 1,496
900 250 0 0 1,150 1,434
850 178 50 0 1,078 1,042
700 170 50 0 920 993
650 203 50 0 903 891
700 200 0 0 900 906
600 182 50 0 832 806
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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