AoeStats
← 一杯冰美式

Arena

510084403Analyzed
4v4 RM · 4d ago on Sep 29, 2026· 45m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Varangians · France
1183
+14
🇩🇪 Persians · Germany
1170
+15
🇮🇳 Chinese · India
1161
+15
🇮🇳 Muisca · India
1103
+18
🇭🇰 Khmer · Hong Kong SAR China
1185
-17
🇹🇼 Ethiopians · Taiwan
1148
-16
🇨🇳 Dravidians · China
1143
-15
🇭🇰 Britons · Hong Kong SAR China
1103
-14
Player eAPM Actions Feudal Castle Imperial Opening
52 2,350 10:13 13:47 26:21 ⛏ Fast Castle
37 1,672 10:05 13:47 28:02 ⛏ Fast Castle
36 1,638 10:52 15:01 29:02 ⛏ Fast Castle
31 1,383 10:53 14:49 34:00 ⛏ Fast Castle
27 1,243 10:23 14:09 30:47 ⛏ Fast Castle
23 1,045 10:17 14:11 28:18 ⛏ Fast Castle
21 973 10:14 15:13 28:41 ⛏ Fast Castle
18 834 10:03 13:37 27:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,195 13,515 18,220 500 60,430 78,023
29,045 12,670 12,890 1,095 55,700 61,802
13,645 22,980 15,370 1,600 53,595 67,393
12,050 25,990 13,710 865 52,615 58,185
27,930 13,035 7,415 1,170 49,550 62,933
20,065 17,795 9,640 1,625 49,125 55,028
12,985 11,540 7,240 340 32,105 37,826
10,375 7,390 5,735 820 24,320 28,630
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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