AoeStats
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Black Forest

510512038Analyzed
2v2 RM · 1d ago on Oct 1, 2026· 61m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Varangians · Sweden
543
+11
🇷🇺 Bohemians · Russia
479
+13
🇨🇿 Teutons · Czechia
441
-13
🇨🇿 Burgundians · Czechia
398
-11
Player eAPM Actions Feudal Castle Imperial Opening
24 1,473 13:14 22:53 44:35 ⛏ Fast Castle
17 1,051 11:59 25:08 39:33 ⛏ Fish Boom FC
13 769 12:58 24:17 35:24 ⛏ Fast Castle
7 419 15:03 28:58 38:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,615 20,740 11,060 4,350 59,765 94,582
22,730 12,330 11,775 4,130 50,965 66,939
14,650 17,833 11,895 2,885 47,263 65,602
12,170 7,483 6,120 2,860 28,633 38,658
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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