AoeStats
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Black Forest

510467870Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 60m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Varangians · Hong Kong SAR China
459
+16
🇷🇺 Teutons · Russia
443
+17
🇨🇳 Huns · China
439
+17
🇲🇽 Portuguese · Mexico
423
+18
🇲🇽 Khmer · Mexico
536
-20
🇨🇦 Britons · Canada
515
-19
🇨🇳 Wei · China
418
-15
🇧🇴 Inca · Bolivia
400
-14
Player eAPM Actions Feudal Castle Imperial Opening
44 2,617 13:28 25:13 39:16 ⛏ Fish Boom FC
14 819 14:06 27:21 34:27 ⛏ Fast Imperial
14 839 13:03 26:19 35:32 ⛏ Fast Castle
13 809 21:20 35:33 45:32 ⛏ Fast Castle
10 604 11:42 23:47 42:39 ⛏ Fast Castle
8 499 9:10 36:07 —
6 351 10:04 24:01 36:35 ⛏ Fast Castle
0 7 — — —

Resources

Player Food Wood Gold Stone Spent Collected
23,450 16,075 10,070 1,850 51,445 69,975
23,945 15,097 7,620 3,400 50,062 59,514
13,175 18,047 12,630 2,830 46,682 61,050
13,655 10,275 8,860 4,000 36,790 42,686
15,275 9,763 10,010 1,300 36,348 52,544
12,330 8,610 6,335 1,765 29,040 34,148
8,525 7,265 1,535 2,525 19,850 22,061
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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