AoeStats
← Konrad

Arabia

508988676Analyzed
4v4 RM · 7d ago on Sep 25, 2026· 38m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Sicilians · United States
946
+27
🇩🇪 Huns · Germany
901
+16
🇺🇸 Koreans · United States
869
+18
🇩🇪 Magyars · Germany
809
+20
🇨🇱 Bulgarians · Chile
988
-20
🇹🇷 Turks · Türkiye
900
-17
🇨🇱 Varangians · Chile
896
-17
🇦🇷 Franks · Argentina
837
-14
Compared against 233,872 analysed team-game players on Arabia.
Maldotroid D
Feudal Age 12:23 vs 10:18
btm 11%
Castle Age 23:43 vs 22:29
btm 34%
Imperial Age — vs 39:59
btm 0%
eAPM 15 vs 31
btm 11%
First military 13:10 vs 11:39
btm 36%
▼ Slow Feudal Age at 12:23 — slower than 89% of analysed players on Arabia
▼ Low eAPM (15) — busier hands win idle time back
▼ Town centers idle 4:43 of the first 23:43 — keep villagers queued
Dearboy B
Feudal Age 10:50 vs 10:18
btm 36%
Castle Age 22:36 vs 22:29
btm 48%
Imperial Age 36:53 vs 39:59
top 25%
eAPM 43 vs 31
top 27%
First military 34:48 vs 11:39
btm 0%
▲ Fast Imperial Age at 36:53 — faster than 75% of analysed players on Arabia
▼ First military only at 34:48 (Knight) — later than 100% of analysed players on Arabia
▲ Town centers almost never idle — 4s across the first 22:36
Konrad D
Feudal Age 13:14 vs 10:18
btm 6%
Castle Age 21:04 vs 22:29
top 33%
Imperial Age — vs 39:59
btm 0%
eAPM 15 vs 31
btm 11%
First military 19:35 vs 11:39
btm 12%
▼ Slow Feudal Age at 13:14 — slower than 94% of analysed players on Arabia
▼ Low eAPM (15) — busier hands win idle time back
▼ Loom never researched — one lost villager costs more
▼ First military only at 19:35 (Scout Cavalry) — later than 88% of analysed players on Arabia
▲ Town centers almost never idle — 1s across the first 21:04
XII. Ahmet D
Feudal Age 12:51 vs 10:18
btm 8%
Castle Age 26:46 vs 22:29
btm 11%
Imperial Age — vs 39:59
btm 0%
eAPM 14 vs 31
btm 9%
First military 16:34 vs 11:39
btm 21%
▼ Slow Feudal Age at 12:51 — slower than 92% of analysed players on Arabia
▼ Slow Castle Age at 26:46 — slower than 89% of analysed players on Arabia
▼ Low eAPM (14) — busier hands win idle time back
▼ Town centers idle 3:36 of the first 26:46 — keep villagers queued
Cognitive Ball Torture B
Feudal Age 11:27 vs 10:18
btm 23%
Castle Age 19:12 vs 22:29
top 17%
Imperial Age 34:25 vs 39:59
top 11%
eAPM 16 vs 31
btm 12%
First military 25:35 vs 11:39
btm 3%
▼ Slow Feudal Age at 11:27 — slower than 77% of analysed players on Arabia
▲ Fast Castle Age at 19:12 — faster than 83% of analysed players on Arabia
▲ Fast Imperial Age at 34:25 — faster than 89% of analysed players on Arabia
▼ Low eAPM (16) — busier hands win idle time back
▼ First military only at 25:35 (War Wagon) — later than 97% of analysed players on Arabia
▲ Town centers almost never idle — 9s across the first 19:12
Dad D
Feudal Age 11:44 vs 10:18
btm 19%
Castle Age — vs 22:29
btm 0%
Imperial Age — vs 39:59
btm 0%
eAPM 14 vs 31
btm 9%
First military 15:30 vs 11:39
btm 25%
▼ Slow Feudal Age at 11:44 — slower than 81% of analysed players on Arabia
▼ Low eAPM (14) — busier hands win idle time back
▼ Town centers idle 12:49 of the first 30:00 — keep villagers queued
Walls vs Zombies 2009 A
Feudal Age 10:44 vs 10:18
btm 39%
Castle Age 19:53 vs 22:29
top 21%
Imperial Age 32:31 vs 39:59
top 5%
eAPM 37 vs 31
top 38%
First military 12:13 vs 11:39
btm 44%
▲ Fast Castle Age at 19:53 — faster than 79% of analysed players on Arabia
▲ Fast Imperial Age at 32:31 — faster than 95% of analysed players on Arabia
▼ Loom after the Feudal click (11:29) — usually safest before it
▲ Town centers almost never idle — 5s across the first 19:52
Pega Menis C
Feudal Age 15:41 vs 10:18
btm 1%
Castle Age 21:40 vs 22:29
top 40%
Imperial Age 36:42 vs 39:59
top 24%
eAPM 9 vs 31
btm 3%
First military 22:21 vs 11:39
btm 7%
▼ Slow Feudal Age at 15:41 — slower than 99% of analysed players on Arabia
▲ Fast Imperial Age at 36:42 — faster than 76% of analysed players on Arabia
▼ Low eAPM (9) — busier hands win idle time back
▼ Loom never researched — one lost villager costs more
▼ First military only at 22:21 (Monk) — later than 93% of analysed players on Arabia
▲ Town centers almost never idle — 8s across the first 21:40
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