AoeStats
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Black Forest

510309909Analyzed
3v3 RM · 1d ago on Sep 30, 2026· 51m 53s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Poles · Poland
1027
+17
🇸🇪 Portuguese · Sweden
1004
+18
🇳🇱 Burgundians · Netherlands
971
+19
🇹🇼 Danes · Taiwan
1062
-19
🇹🇼 Persians · Taiwan
1044
-18
🇪🇸 Khmer · Spain
1019
-17
Player eAPM Actions Feudal Castle Imperial Opening
34 1,766 14:58 20:05 33:31 ⛏ Fast Castle
32 1,635 10:43 19:11 31:00 ⛏ Fast Castle
25 1,291 13:13 17:42 32:57 ⛏ Fish Boom FC
24 1,227 12:25 19:54 31:13 ⛏ Fish Boom FC
23 1,204 13:29 18:02 33:16 ⛏ Fast Castle
18 915 14:44 22:43 32:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,385 28,690 33,070 4,075 101,220 110,976
36,075 11,855 16,950 2,490 67,370 72,990
24,090 26,347 13,570 2,090 66,097 88,976
28,120 24,932 8,285 3,150 64,487 69,838
29,005 21,550 7,545 3,100 61,200 62,649
23,500 11,449 18,610 940 54,499 62,492
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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