AoeStats
← TLD Dalkiel

Arabia

509770417Analyzed
3v3 RM · 5d ago on Sep 28, 2026· 56m 34s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
81 4,583 9:40 22:06 37:55 ⚔ Scout Rush
31 1,738 10:32 20:11 42:01 ⚔ Skirmisher Rush
27 1,503 10:43 23:54 41:09 ⚔ M@A Rush
27 1,539 10:15 23:11 37:26 ⚔ Archers into Skirms
22 1,240 11:03 24:51 41:25
20 1,139 9:45 26:29 — ⚔ Scouts into Skirms into Archers

Resources

Player Food Wood Gold Stone Spent Collected
23,050 10,938 16,500 1,530 52,018 53,091
21,275 13,935 14,030 2,250 51,490 77,262
17,430 21,455 9,850 2,150 50,885 70,312
20,205 9,641 11,015 2,150 43,011 49,990
15,910 5,680 7,560 1,570 30,720 37,945
10,695 11,760 1,855 875 25,185 27,089
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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