AoeStats
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Arena

508619568Analyzed
3v3 RM · 10d ago on Sep 23, 2026· 46m 4s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Wei · France
874
+11
🇩🇪 Varangians · Germany
826
+13
🇪🇸 Mongols · Spain
735
+17
🇺🇸 Cumans · United States
879
-35
🇹🇼 Gurjaras · Taiwan
816
-27
🇹🇷 Bohemians · Türkiye
566
-7
Player eAPM Actions Feudal Castle Imperial Opening
32 1,484 11:43 29:07 35:21 ⛏ Fast Castle
21 990 10:30 20:38 34:09 ⚔ FC into Scouts
20 914 11:07 16:16 30:54 ⛏ Fast Castle
16 751 10:11 23:48 42:44 ⛏ Fast Castle
12 548 13:09 21:13 33:38 ⛏ Fast Castle
10 458 13:36 23:45 41:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,370 10,220 12,900 2,275 46,765 59,711
20,150 17,905 7,000 1,600 46,655 55,612
13,185 21,505 9,495 950 45,135 59,598
14,430 13,455 7,075 1,600 36,560 40,751
14,320 10,295 5,060 2,155 31,830 39,533
10,900 11,670 4,275 815 27,660 33,276
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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