AoeStats
← Nirmitha

Arena

509863613Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 61m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Malians · Germany
959
+12
🇧🇷 Gurjaras · Brazil
937
+13
🇨🇿 Bohemians · Czechia
901
+14
🇦🇺 Hindustanis · Australia
809
+18
906
-16
🇨🇳 Bohemians · China
879
-15
🇹🇼 Teutons · Taiwan
848
-14
🇭🇰 Goths · Hong Kong SAR China
818
-12
Player eAPM Actions Feudal Castle Imperial Opening
36 2,204 11:30 15:24 48:03 ⛏ Fast Castle
28 1,712 10:44 14:39 — ⛏ Fast Castle
28 1,706 11:16 15:02 30:55 ⛏ Fast Castle
27 1,648 10:19 14:53 27:45 ⛏ Fast Castle
23 1,423 9:50 18:43 37:06 ⛏ Fast Castle
16 975 14:38 20:05 38:10 ⛏ Fast Castle
16 988 12:37 17:06 47:00 ⛏ Fast Castle
10 607 11:52 18:42 32:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
47,120 16,990 21,045 1,150 86,305 96,867
33,610 30,960 19,475 1,655 85,700 90,929
10,550 30,980 19,685 2,800 64,015 82,830
17,330 24,730 8,790 4,500 55,350 69,558
23,795 10,445 11,720 2,800 48,760 79,486
25,480 5,850 14,020 2,800 48,150 48,979
15,965 11,995 10,570 2,730 41,260 46,841
11,245 6,160 5,200 2,700 25,305 27,890
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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