AoeStats
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Pilgrims

509173054Analyzed
2v2 RM · 6d ago on Sep 25, 2026· 43m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Dravidians · Germany
1205
+14
🇺🇸 Vikings · United States
1169
+16
🇮🇪 Varangians · Ireland
1177
-15
🇨🇦 Italians · Canada
1162
-15
Player eAPM Actions Feudal Castle Imperial Opening
32 1,394 12:14 18:45 35:35 ⛏ Fish Boom FC
30 1,283 12:11 19:50 27:10 ⛏ Fish Boom into Galleys FC
29 1,270 9:40 17:19 32:11 ⛏ Fish Boom FC
22 948 12:33 18:50 28:18 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
16,610 17,910 8,890 3,000 46,410 46,867
11,420 12,516 8,805 2,150 34,891 37,344
11,535 12,835 5,040 3,825 33,235 37,793
7,515 12,330 4,865 1,700 26,410 27,165
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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