AoeStats
← Cynthia

Nomad

509225173Analyzed
2v2 RM · 5d ago on Sep 26, 2026· 53m 26s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Spanish · United States
1568
+14
🇫🇮 Shu · Finland
1527
+16
🇨🇴 Muisca · Colombia
1527
-15
🇲🇽 Varangians · Mexico
1526
-15
Player eAPM Actions Feudal Castle Imperial Opening
61 3,243 12:55 16:20 35:15 ⛏ Fish Boom FC
54 2,889 13:55 17:46 33:08 ⛏ Fish Boom FC
43 2,285 11:59 17:54 36:17 ⛏ Fish Boom into Fire Galleys FC
39 2,106 13:54 22:32 37:03 ⛏ Fish Boom into Galleys into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
26,335 18,995 14,190 4,310 63,830 72,935
16,470 23,240 14,705 4,390 58,805 62,275
20,655 18,736 11,010 3,750 54,151 58,124
14,010 18,889 12,030 3,185 48,114 53,113
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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