AoeStats
← 543880365

Nomad

508615782Analyzed
4v4 RM · 7d ago on Sep 23, 2026· 5m 25s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Maya · Vietnam
1374
+13
🇻🇳 Huns · Vietnam
1372
+13
🇨🇦 Varangians · Canada
1342
+14
🇦🇺 Lithuanians · Australia
1333
+15
🇨🇳 Huns · China
1411
-18
🇲🇽 Celts · Mexico
1305
-14
🇺🇸 Koreans · United States
1293
-13
🇺🇸 Burgundians · United States
1212
-10
Player eAPM Actions Feudal Castle Imperial Opening
58 313 — — —
48 261 — — —
35 192 — — —
27 145 — — —
12 67 — — —
5 29 — — —
4 19 — — —
1 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
950 500 0 100 1,550 847
550 625 50 100 1,325 599
350 475 50 100 975 228
350 425 50 100 925 333
250 300 0 100 650 50
200 175 0 0 375 270
0 0 0 0 0 337
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.