AoeStats
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Oasis

509693197Analyzed
3v3 RM · 4d ago on Sep 27, 2026· 22m 17s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Ethiopians · Germany
1356
+8
🇩🇪 Saxons · Germany
1231
+13
🇩🇪 Japanese · Germany
996
+38
🇳🇱 Lithuanians · Netherlands
1167
-15
🇳🇱 Ethiopians · Netherlands
1155
-14
🇳🇱 Magyars · Netherlands
1147
-14
Player eAPM Actions Feudal Castle Imperial Opening
53 1,190 9:31 — — ⚔ M@A Rush
39 880 10:11 — — ⚔ Archer Rush
33 738 9:51 21:08 — ⚔ Archer Rush
30 669 10:21 — — ⚔ Scout Rush
17 371 10:04 18:00 — ⛏ Fast Castle
17 368 11:55 15:55 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,435 3,590 2,525 0 10,550 10,616
4,285 3,330 700 100 8,415 9,390
3,150 3,490 1,315 30 7,985 8,968
3,850 2,763 570 0 7,183 9,349
3,650 2,010 300 1,025 6,985 8,120
3,570 2,540 250 0 6,360 8,222
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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