AoeStats
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Arabia

510682583Analyzed
3v3 RM · 19h ago on Oct 2, 2026· 37m 20s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Burmese · Peru
1045
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1044
+14
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1021
+15
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1060
-16
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992
-14
🇲🇽 Varangians · Mexico
955
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Player eAPM Actions Feudal Castle Imperial Opening
35 1,321 10:24 22:39 — ⚔ Scout Rush
35 1,306 10:47 15:53 36:47 ⛏ Fast Castle
35 1,295 8:54 20:44 — ⚔ Drush
30 1,129 9:37 29:37 — ⚔ M@A Rush
23 875 10:46 24:26 — ⚔ M@A into Archers
21 771 10:52 17:33 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,360 6,814 3,255 2,150 20,579 21,454
6,080 8,313 4,575 100 19,068 21,242
8,380 4,918 4,220 1,300 18,818 20,708
8,420 6,463 2,530 1,100 18,513 23,822
10,415 3,340 2,880 0 16,635 18,367
5,115 4,285 925 700 11,025 11,247
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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