AoeStats
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Arena

509733363Analyzed
3v3 RM · 3d ago on Sep 27, 2026· 51m 5s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Danes · Argentina
1062
+16
🇦🇷 Spanish · Argentina
1046
+16
🇵🇰 Jurchens · Pakistan
1034
+16
🇨🇴 Britons · Colombia
1052
-16
🇪🇸 Portuguese · Spain
1050
-16
🇩🇪 Burgundians · Germany
1049
-16
Player eAPM Actions Feudal Castle Imperial Opening
33 1,680 10:56 15:09 33:40 ⛏ Fast Castle
32 1,645 12:15 16:27 32:09 ⛏ Fast Castle
26 1,334 11:06 16:16 34:16 ⛏ Fast Castle
25 1,300 11:16 15:11 29:08 ⛏ Fast Castle
23 1,199 10:59 15:05 30:32 ⛏ Fast Castle
20 1,043 10:47 16:23 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,130 14,165 28,985 3,650 84,930 97,359
29,675 18,505 21,825 2,900 72,905 86,444
20,545 24,735 10,620 3,710 59,610 71,394
23,545 16,190 11,280 2,800 53,815 54,472
17,450 20,875 13,130 1,600 53,055 59,052
11,295 11,375 3,100 1,800 27,570 32,919
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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