AoeStats
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Coastal Forest

510594328Analyzed
2v2 RM · 20h ago on Oct 1, 2026· 53m 0s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Teutons · Argentina
1183
+15
🇺🇾 Varangians · Uruguay
1150
+16
🇸🇪 Chinese · Sweden
1163
-16
🇬🇧 Persians · United Kingdom
1142
-15
Player eAPM Actions Feudal Castle Imperial Opening
32 1,680 11:11 16:23 30:53 ⛏ Fish Boom FC
27 1,439 10:33 19:22 30:32 ⛏ Fish Boom FC
27 1,413 12:04 21:14 34:51 ⚔ Scout Rush
25 1,308 10:31 17:53 37:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,120 17,921 10,095 1,900 54,036 66,992
17,935 18,552 14,500 1,850 52,837 57,572
21,815 13,842 10,550 1,400 47,607 50,837
15,095 15,236 10,805 3,575 44,711 47,572
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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