AoeStats
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Black Forest

509648131Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 6m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Hindustanis · Türkiye
1196
+16
🇪🇸 Byzantines · Spain
1182
+17
🇸🇪 Saxons · Sweden
1212
-17
🇬🇧 Bohemians · United Kingdom
1188
-16
Player eAPM Actions Feudal Castle Imperial Opening
31 201 — — —
24 153 — — —
23 150 — — —
12 77 — — —

Resources

Player Food Wood Gold Stone Spent Collected
500 245 50 0 795 701
350 293 0 0 643 603
500 78 50 0 628 437
100 27 50 0 177 80
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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