AoeStats
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Arena

510651840Analyzed
3v3 RM · 22h ago on Oct 2, 2026· 52m 38s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Persians · Brazil
934
+16
🇦🇷 Varangians · Argentina
933
+22
🇨🇱 Ethiopians · Chile
853
+19
🇲🇽 Lithuanians · Mexico
958
-18
🇲🇽 Burgundians · Mexico
939
-17
🇺🇸 Bohemians · United States
892
-16
Player eAPM Actions Feudal Castle Imperial Opening
37 1,958 12:02 16:41 31:24 ⛏ Fast Castle
32 1,671 10:36 14:11 30:43 ⛏ Fast Castle
26 1,392 10:57 15:14 29:27 ⛏ Fast Castle
16 827 12:11 19:21 34:37 ⛏ Fast Castle
16 857 13:05 19:06 36:50 ⛏ Fast Castle
12 621 11:37 17:03 31:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,800 28,385 14,445 3,010 79,640 83,615
26,200 19,685 12,835 2,830 61,550 72,624
17,725 22,010 20,530 1,010 61,275 83,449
19,705 18,730 11,060 2,950 52,445 53,790
8,875 21,420 13,375 3,015 46,685 56,665
19,320 7,355 9,435 1,610 37,720 52,083
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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