AoeStats
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Arena

510041935Analyzed
4v4 RM · 1d ago on Sep 29, 2026· 41m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Celts · China
1278
+8
🇨🇴 Italians · Colombia
1161
+12
🇹🇼 Cumans · Taiwan
1156
+12
🇺🇸 Romans · United States
1153
+11
🇨🇱 Saxons · Chile
1109
-12
🇲🇽 Slavs · Mexico
1096
-12
🇦🇷 Poles · Argentina
1037
-10
🇦🇷 Huns · Argentina
1033
-9
Player eAPM Actions Feudal Castle Imperial Opening
39 1,587 10:24 14:03 26:08 ⛏ Fast Castle
39 1,603 8:42 20:25 29:31 ⛏ Fast Castle
33 1,336 11:24 16:19 31:58 ⛏ Fast Castle
26 1,056 10:02 17:00 31:40 ⛏ Fast Castle
24 996 11:56 17:38 33:02 ⛏ Fast Castle
21 846 13:10 17:20 — ⛏ Fast Castle
17 710 9:12 16:03 35:23 ⛏ Fast Castle
14 577 13:20 18:08 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,650 19,484 8,645 3,185 49,964 55,340
19,620 12,515 8,910 2,930 43,975 49,603
16,530 14,455 6,775 1,500 39,260 48,168
17,585 13,183 4,835 1,050 36,653 43,643
12,385 11,615 6,460 1,245 31,705 36,964
10,395 4,960 3,895 950 20,200 21,627
6,775 7,080 3,540 2,250 19,645 21,318
5,400 4,050 1,175 880 11,505 12,052
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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