AoeStats
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African Clearing

510439559Analyzed
3v3 RM · 12h ago on Oct 1, 2026· 42m 38s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Mongols · Chile
1309
+18
🇨🇱 Persians · Chile
1305
+18
🇨🇱 Huns · Chile
1265
+19
🇨🇴 Spanish · Colombia
1436
-22
🇨🇴 Mongols · Colombia
1330
-18
🇨🇴 Varangians · Colombia
1269
-15
Player eAPM Actions Feudal Castle Imperial Opening
50 2,140 11:05 22:27 40:22 ⚔ Scout Rush
43 1,822 12:33 20:41 — ⚔ Scout Rush
42 1,806 11:16 23:14 — ⚔ Scout Rush
34 1,450 17:41 22:14 — ⛏ Fish Boom FC
31 1,323 13:35 21:07 —
27 1,172 14:37 27:59 —

Resources

Player Food Wood Gold Stone Spent Collected
14,455 12,154 6,405 1,050 34,064 37,158
15,270 6,981 6,620 500 29,371 30,141
9,140 9,646 4,770 1,150 24,706 26,301
8,390 6,199 2,150 1,540 18,279 18,962
5,765 7,505 2,620 1,050 16,940 20,488
7,850 6,096 1,690 200 15,836 20,911
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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