AoeStats
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African Clearing

510856284Analyzed
4v4 RM · 19h ago on Oct 2, 2026· 37m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Khmer · New Zealand
1237
+13
🇹🇷 Dravidians · Türkiye
1206
+14
🇨🇳 Malians · China
1192
+15
🇲🇽 Muisca · Mexico
1166
+16
🇸🇪 Italians · Sweden
1223
-17
🇦🇷 Hindustanis · Argentina
1169
-15
🇧🇷 Berbers · Brazil
1152
-14
🇸🇪 Varangians · Sweden
1112
-12
Player eAPM Actions Feudal Castle Imperial Opening
48 1,792 12:42 15:41 — ⛏ Fast Castle
40 1,508 12:57 24:31 — ⚔ Archer Rush
30 1,126 13:41 17:59 — ⛏ Fast Castle
27 1,008 14:24 20:20 — ⛏ Fast Castle
25 957 13:39 17:38 — ⚔ FC into Champis
23 871 14:25 19:54 — ⛏ Fast Castle
20 733 12:25 21:07 — ⚔ Scouts FC
18 692 15:08 20:57 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,050 10,665 1,750 1,650 26,115 28,285
11,340 9,554 2,255 2,385 25,534 26,471
11,625 7,225 2,990 1,150 22,990 24,703
10,740 6,265 3,460 200 20,665 20,706
8,365 6,036 3,190 1,075 18,666 19,972
7,305 6,848 3,265 525 17,943 19,509
6,535 4,583 1,820 535 13,473 13,467
3,975 4,289 400 1,850 10,514 9,996
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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