AoeStats
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MegaRandom

510850175Analyzed
4v4 RM · 19h ago on Oct 2, 2026· 42m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Hindustanis · Germany
1232
+15
🇳🇿 Ethiopians · New Zealand
1222
+15
🇫🇷 Bohemians · France
1209
+16
🇨🇱 Spanish · Chile
1169
+17
🇬🇧 Varangians · United Kingdom
1234
-17
🇬🇧 Inca · United Kingdom
1233
-17
🇺🇸 Ethiopians · United States
1210
-16
1138
-13
Player eAPM Actions Feudal Castle Imperial Opening
132 5,656 11:23 25:49 — ⚔ M@A into Skirms into Archers into Towers
59 2,516 11:38 17:53 37:17 ⚔ Fish Boom into Archers
45 1,912 11:28 15:24 38:10 ⛏ Fast Castle
35 1,484 11:35 16:27 — ⚔ FC into Champis
35 1,519 11:22 20:09 — ⛏ Fast Castle
27 1,152 12:11 19:44 — ⛏ Fast Castle
22 924 10:56 14:44 31:45 ⛏ Fast Castle
21 885 12:03 16:55 38:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,555 15,810 11,055 2,305 45,725 57,082
11,525 17,995 7,715 3,550 40,785 44,125
13,540 12,945 6,900 1,315 34,700 37,911
13,135 13,357 5,055 2,020 33,567 35,318
14,665 11,068 3,930 1,700 31,363 32,207
9,725 12,491 4,060 1,795 28,071 34,069
11,335 9,843 4,960 1,225 27,363 36,367
7,620 7,775 1,030 500 16,925 18,278
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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