AoeStats
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Arena

509619548Analyzed
3v3 RM · 6d ago on Sep 27, 2026· 60m 53s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1248
+10
🇨🇳 Spanish · China
1209
+12
🇨🇳 Persians · China
1138
+15
🇹🇼 Danes · Taiwan
1125
-13
🇷🇺 Turks · Russia
1109
-12
🇷🇺 Wu · Russia
1107
-12
Player eAPM Actions Feudal Castle Imperial Opening
47 2,860 10:32 14:30 51:19 ⛏ Fast Castle
47 2,865 12:41 15:55 29:41 ⛏ Fast Castle
42 2,570 11:55 17:10 37:52 ⛏ Fast Castle
34 2,053 11:23 15:02 38:29 ⛏ Fast Castle
31 1,863 13:02 16:37 21:35 ◆ FC into Fast Imp
21 1,262 10:20 14:36 29:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
47,555 19,875 39,705 4,400 111,535 124,912
36,665 19,715 16,925 2,275 75,580 80,815
26,965 19,450 14,275 1,590 62,280 78,460
14,475 18,790 11,780 7,480 52,525 59,241
17,155 15,315 9,530 3,655 45,655 61,548
16,340 12,100 7,750 2,850 39,040 42,956
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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