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Arena

509327290Analyzed
4v4 RM · 7d ago on Sep 26, 2026· 77m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Spanish · China
1224
+13
🇨🇳 Bohemians · China
1213
+14
🇨🇳 Italians · China
1212
+14
🇨🇳 Persians · China
1113
+18
🇫🇮 Magyars · Finland
1208
-17
🇹🇼 Vietnamese · Taiwan
1166
-15
🇨🇱 Danes · Chile
1150
-14
🇩🇪 Persians · Germany
1128
-13
Player eAPM Actions Feudal Castle Imperial Opening
56 4,349 10:58 14:45 42:00 ⛏ Fast Castle
48 3,720 9:06 17:04 42:23 ⛏ Fast Castle
45 3,488 11:12 15:07 30:35 ⛏ Fast Castle
25 1,940 11:12 15:22 31:02 ⛏ Fast Castle
25 1,955 11:03 15:17 28:21 ⛏ Fast Castle
24 1,834 10:00 14:44 31:02 ⛏ Fast Castle
21 1,632 10:31 14:01 34:59 ⛏ Fast Castle
20 1,521 10:47 18:51 29:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
105,255 20,565 53,870 5,700 185,390 207,376
74,460 40,225 26,630 5,050 146,365 168,186
49,245 36,390 29,725 1,595 116,955 161,829
50,590 51,070 11,285 2,925 115,870 121,810
54,720 36,650 22,595 1,600 115,565 151,142
39,730 39,225 19,095 2,135 100,185 116,716
36,055 24,351 15,940 3,335 79,681 86,016
32,150 18,790 22,475 4,105 77,520 98,434
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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