AoeStats
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Arena

509112377Analyzed
3v3 RM · 8d ago on Sep 25, 2026· 21m 26s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Spanish · China
1245
+15
🇨🇳 Huns · China
1232
+16
🇨🇳 Franks · China
1231
+16
🇳🇱 Varangians · Netherlands
1264
-18
🇦🇷 Malay · Argentina
1217
-15
🇨🇳 Tatars · China
1193
-14
Player eAPM Actions Feudal Castle Imperial Opening
41 884 9:13 — — ⚔ Towers into Archers
38 806 10:58 15:19 — ⛏ Fast Castle
38 808 10:32 14:51 — ⛏ Fast Castle
37 791 10:31 14:59 — ⛏ Fast Castle
22 465 11:05 16:12 — ⛏ Fast Castle
21 451 11:01 15:17 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,875 3,495 250 200 10,820 11,568
5,675 3,400 250 855 10,180 10,942
5,010 3,315 1,070 200 9,595 9,885
3,750 2,330 1,195 865 8,140 8,815
3,850 2,895 495 850 8,090 8,309
3,535 2,800 1,085 500 7,920 8,835
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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