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Lombardia

509105642Analyzed
3v3 RM · 8d ago on Sep 25, 2026· 48m 48s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Ethiopians · China
1228
+17
🇨🇳 Huns · China
1215
+17
🇨🇳 Franks · China
1214
+17
🇻🇳 Maya · Vietnam
1259
-17
🇳🇴 Ethiopians · Norway
1247
-17
🇷🇺 Varangians · Russia
1234
-17
Player eAPM Actions Feudal Castle Imperial Opening
44 2,168 8:35 23:36 35:43 ⚔ Archer Rush
32 1,557 9:43 20:18 39:04 ⚔ Scout Rush
30 1,462 10:48 16:36 32:16 ⛏ Fast Castle
30 1,443 10:06 15:54 35:09 ⛏ Fast Castle
21 1,048 10:28 15:53 29:37 ⛏ Fast Castle
18 868 11:21 16:51 27:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,515 8,725 24,695 850 67,785 80,792
30,900 19,357 12,640 1,615 64,512 70,928
24,975 19,680 15,255 3,120 63,030 70,173
21,345 9,349 12,495 3,000 46,189 47,786
12,000 14,193 9,420 1,700 37,313 41,843
15,915 13,443 5,660 960 35,978 38,256
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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