AoeStats
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Arena

509090831Analyzed
3v3 RM · 8d ago on Sep 25, 2026· 39m 54s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Spanish · China
1201
+14
🇨🇳 Huns · China
1186
+15
🇨🇳 Franks · China
1185
+15
🇳🇨 Varangians · New Caledonia
1231
-17
🇫🇷 Spanish · France
1139
-14
🇳🇨 Khmer · New Caledonia
1118
-13
Player eAPM Actions Feudal Castle Imperial Opening
56 2,227 10:23 14:11 — ⛏ Fast Castle
49 1,943 11:10 15:16 33:21 ⛏ Fast Castle
25 1,000 11:25 16:01 29:51 ⛏ Fast Castle
21 819 10:59 15:15 30:02 ⛏ Fast Castle
18 723 9:33 19:12 37:18 ⛏ Fast Castle
15 603 10:04 19:20 31:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,570 9,545 14,335 1,000 52,450 64,445
19,245 18,225 8,690 1,050 47,210 56,307
16,370 8,485 7,905 1,500 34,260 37,688
18,320 8,730 4,885 2,200 34,135 37,720
14,350 9,260 6,675 2,250 32,535 37,637
9,525 4,980 4,365 2,050 20,920 24,641
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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