AoeStats
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Socotra

505163816Analyzed
2v2 RM · 24d ago on Sep 8, 2026· 38m 36s· 4 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Persians · Colombia
1053
+16
🇨🇴 Bulgarians · Colombia
1053
+16
🇨🇦 Maya · Canada
1093
-18
🇨🇦 Burgundians · Canada
1000
-43
Player eAPM Actions Feudal Castle Imperial Opening
25 980 11:10 27:17 — ⚔ M@A Rush
25 978 33:01 — —
21 823 11:18 24:16 — ⚔ Drush
12 464 30:23 — — ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
8,680 4,625 3,240 2,325 18,870 19,495
6,325 5,910 2,065 300 14,600 16,304
3,305 4,220 50 400 7,975 9,889
2,705 3,000 150 200 6,055 6,707
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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