AoeStats
← CrazyBen

Pilgrims

508666400Analyzed
4v4 RM · 8d ago on Sep 23, 2026· 44m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Danes · United Kingdom
1474
+15
🇨🇳 Spanish · China
1465
+15
🇨🇴 Vietnamese · Colombia
1455
+15
🇹🇼 Sicilians · Taiwan
1389
+19
🇫🇷 Goths · France
1484
-18
🇨🇿 Persians · Czechia
1471
-17
🇩🇪 Berbers · Germany
1425
-15
🇩🇪 Sicilians · Germany
1385
-14
Player eAPM Actions Feudal Castle Imperial Opening
51 2,276 11:36 15:08 32:56 ⛏ Fish Boom FC into Fire Galleys
46 2,072 11:42 20:09 38:49 ⛏ Fish Boom FC
36 1,600 11:55 20:05 36:59 ⚔ Fish Boom into Archers
33 1,479 12:13 22:47 31:28 ⛏ Fish Boom FC
31 1,361 23:07 27:00 30:50 ⛏ Fish Boom FC into Fast Imp
30 1,317 12:54 18:14 — ⚔ Fish Boom into M@A FC into Towers
27 1,183 15:39 24:24 31:49 ⛏ Fish Boom FC
17 752 11:20 17:10 38:06 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
17,310 21,650 14,925 970 54,855 57,950
22,465 17,001 12,500 2,760 54,726 57,914
21,105 18,793 5,865 3,000 48,763 53,345
14,795 15,494 6,720 2,550 39,559 47,444
10,210 10,147 5,870 990 27,217 32,221
9,420 9,353 2,630 3,260 24,663 25,104
9,550 5,435 4,235 1,850 21,070 22,470
7,820 7,276 2,575 300 17,971 18,447
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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